Plus, never before published bits!
My Favourite Game Season 2 was fun. After the show's first season in where it was all fellow writers and personalities, saw the introduction of game developers from the season onwards. The season ended back in May, but there's still one last episode to get through before we can start to look ahead to Season 3 later this year.
The Best of Season 2 takes a look back at some of the best bits of Season 2 as well as bits that unfortunately made the cutting room floor but now reappear here in this special, lasting over an hour-and-a-half.
Before that, I want to take the time to point out, as I did during the Best of Season One special, the three episodes that eptimised what My Favourite Game is about - sharing stories of playing games, the personal meaning and attachment to them and just talking of our love for them. All ten episodes are all great, but these three are my personal picks if someone held a gun to my head and asked me to name the three episodes that showed what My Favourite Game was about.
The first one is without question the most personal episode of My Favourite Game done in the short time its been going on. Julie Horup on The Binding of Issac on how games were part of her upbringing and various parallels between it and the game, how any particular game can help you through the most challenging of times in life and how they can be an outlet for someone making a game, like Ed McMillen with Issac.
The second being Ria Jenkins on Bayonetta. Putting aside the fact that there was a fun chat had with Ria on all things Bayonetta, there was a related chat in the episode on sex in games I felt was excellent and one not talked about a lot too much, at least on a games podcast. There's a part of it I had to cut due to time restrictions from the episode, but it's been added back in for this. There's more details below.
Finally, Splash Damage's Ed Stern on Half-Life and just the sheer amount of detail he went into in regards to that game, not to mention the inspiration its had on him in making games at the London-based studio.
[Special mention too to Molly Carroll's episode on The Legend of Zelda: Majora's Mask just for how fun it was]
Here's the rundown for the Best of Season 2 along with notes.
A Conversation on Half-Life 2 (Part One), by Ed Stern (Half-Life)
In the first part of a segment that never made it into Ed's episode (by that point we were approaching two hours recording), we talk of the sequel of his favourite game, itself one of the greatest games of all time, let alone of its genre. This first part, which was previewed last week, focuses on the main game itself.
The Legend of Zelda: Majora's Mask's Creepy Aspects and the Twin Peaks of Gaming, by Molly Carroll (The Legend of Zelda: Majora's Mask)
Chucklefish's Molly Carroll talks of the stuff that made The Legend of Zelda: Majora's Mask so bloody creepy and also ask her, as a Lynch fan, what would be considered the Twin Peaks of gaming?
A (Brief) Conversation on Valkyria Chronicles, by Kaitlin Tremblay (Shining Force)
Valkyria Chronicles is amazing and you should all play it on Steam or PS3, hence why me and Kaitlin Tremblay talked about it for a few minutes inbetween talking Shining Force. Because, y'know, Valkyria Chronicles is amazing.
Shenmue II: The Last Great Sega Game?, by Matthew Reynolds (Shenmue) and Alan Williamson (From Season One, Sonic 3 & Knuckles)
Is Shenmue II the last great Sega game? That question is put to Digital Spy games editor Matthew Reynolds. Also REEEEEEEEEEEEWIND to Season 1 with Five Out of Ten Editor Alan Williamson, who who had Shenmue II as one of his honourable mentions and who originally brought up the question.
The Threes of Metal Gear Solid 3, by Leigh Alexander (Metal Gear Solid 3: Snake Eater)
Actually, this was more me, but still. In the Season Première episode of My Favourite Game's second season, which coincided with the game's tenth anniversary in Europe, the power of threes within Metal Gear Solid 3 are talked about with Offworld editor Leigh Alexander.
Hideo Kojima: The Brand, by Mike Bithell (Metal Gear Solid)
As Metal Gear Solid V: The Phantom Pain gets set to release and the man of the hour edging ever closer to Konami's exit door, can Hideo Kojima be considered a marketing brand in the industry? Volume and Thomas Was Alone creator Mike Bithell answers the question.
The Cobras and The Joy of Metal Gear Solid 3's Bosses, by Leigh Alexander (Metal Gear Solid 3: Snake Eater)
Jumping quickly back to MGS3, me and Leigh talk about the greatest set of boss fights you will ever see in a game, The Cobras, particuarly The End and The Boss (or if you're a lot more versed in MGS3 lore, The Joy).
A Conversation on Half-Life 2 (Part Two), by Ed Stern (Half-Life)
In the second half of our conversation on Half-Life 2, we focus primarily on the episodes that released in the wake of the full game and the long gap between the third episode or a third game.
A Conversation on Spelunky, by Christian Donlan (Robotron 2084)
When Eurogamer's Christian Donlan talks about Spelunky, you had best better listen because there is no better expert on the matter of Spelunky like Christian Donlan. So go listen to the man chat Spelunky. Because he's Chris Donlan. And he know's a lot more shit about Spelunky than you. Or I for that matter.
Ganondorf: The Prince of Thieves' Introduction to the World, by Andrew Smith (The Legend of Zelda: A Link to the Past)
Spilt Milk Studio's Andrew Smith talks of his experience being introduced to a series mainstay and one of gaming's most famous villains of all time.
A Conversation on Mass Effect and Mass Effect 3's Ending by Julie Horup (The Binding of Issac)
In this segment, freelance writer Julie Horup talks about Mass Effect as one of her honourable mentions as we talk of the mark the series has left on the industry, be it good (Mass Effect 2) or bad, the latter also talked at length in regards to the backlash towards the ending of Mass Effect 3.
Bayonetta, Gone Home, The Last of Us, Catherine and Sexuality in Games, by Ria Jenkins (Bayonetta)
In this hybrid of stuff that made it into the episode and never before heard stuff, freelance writer Ria Jenkins talks about sexuality in games and the games that have been influenced by it as a result. Also, I accidentally spoil The Last of Us: Left Behind to her. And almost forget the name of Bill from the main game.
You can listen to the episode below via audio and YouTube.